Koji Terasawa

Koji Terasawa
Graduate School of Medicine,
Matsumoto
Japan

Publications
  • Research Article
    Comparison of Cortical Activation during Mahjong Game Play in a Video Game Setting and a Real-life Setting
    Author(s): Satomi Fujimori, Koji Terasawa, Yuki Murata, Kishiko Ogawa, Hisaaki Tabuchi, Hiroki Yanagisawa, Saiki Terasawa, Kikunori Shinohara and Akitaka Yanagisawa Satomi Fujimori, Koji Terasawa, Yuki Murata, Kishiko Ogawa, Hisaaki Tabuchi, Hiroki Yanagisawa, Saiki Terasawa, Kikunori Shinohara and Akitaka Yanagisawa

    The purpose of this study was to compare the hemodynamic changes that occur during Mahjong game play in virtual and real-life settings. Fourteen healthy right-handed men (average age ± standard deviation; 36.7 ± 14.9 years) played: 1) a Mahjong solitaire game on a video console against virtual rivals; 2) a Mahjong game against human opponents without conversation; and 3) a Mahjong game against human opponents with conversation. We measured oxygenated hemoglobin concentration at 44 locations over both hemispheres during Mahjong game play in each setting using near-infrared spectroscopy. The increase in oxygenated hemoglobin concentration at several locations, including Broca’s area, the somatosensory cortex, the somatosensory association cortex, the supramarginal gyrus part of Wernicke’s area, the primary and auditory association cortex, the a.. View More»
    DOI: 10.4172/2161-1009.1000164

    Abstract PDF